Believe in better app design
Sky is the biggest name in TV across the UK, bringing the latest and best channels, shows, and movies to various devices. I joined the Product Design & Development team, a small team of UX and UI designers responsible for bringing some of the major Sky experiences to life across a range of devices, from websites to set-top box, native phone apps and game console experiences.
Over my time at Sky I worked on several different app iterations, creating screen designs, high fidelity prototypes for testing, and all required art working and content creation. In addition to these apps, I also worked on small projects for Sky News and within a crack team on concepting the future of the Sky platform - the output of which continued to drive feature development of the Sky+ platform for years to come.
Sky Go
I worked on Sky Go for over a year, developing ideas for two versions of the app and working alongside various development teams on the phone apps, website, and console versions. By the end of my time at Sky I was the sole designer across these platforms.
Sky Wifi
A relatively new product for Sky at the time, I worked on the UI of the second version of the app, taking the dated design into the newer Sky branding and creating all assets for the app.
Sky Plus
The Sky plus app was a complicated beast, I worked on implementing the innovation second-screen experience of Zeebox directly into the app, enabling community driven conversation alongside live broadcasts.
Projects have since been updated
Good stuff: As input controls on game consoles are limited, the first version of Sky Go for PS3 required some innovative thinking. I created a multilayered UI pattern that enabled easy access to numerous levels of catalogue navigation using only joystick movement. A keynote prototype was used to demonstrate animation patterns, and this UI is still present on Playstation and Xbox apps today - many years later.